space-survivors
C# · UnityA 2D bullet-hell survival game set in space. Improved frame rate with the object-pooling pattern and built a configurable wave system driven by ScriptableObjects.
$ whoami
Software Engineer
I turn ambiguous requirements into shipped products — across VR, WebGL, simulation, game, and web. Strongest where the requirement is fuzzy and the path isn't obvious.
I'm a software engineer and technical lead with 4+ years taking projects end to end — eliciting requirements, architecting the solution, building it, and coordinating the team that delivers it.
I adapt to whatever stack an engagement demands rather than being tied to one: Unity/C# for immersive and simulation work, React/TypeScript on the web, and serverless backends on Azure, Firebase, and AWS. I care about readable code, solid fundamentals, and shipping things that actually run.
A 2D bullet-hell survival game set in space. Improved frame rate with the object-pooling pattern and built a configurable wave system driven by ScriptableObjects.
A Unity simulation of pick-and-sort warehouse workflows — a grid-based placement system with object previews and undo, plus a reusable video-player component backed by AWS S3.
Interested in working together or want to see more? Reach out.